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The Horrors wait. They ruled once. Whether they left or were driven away is unknown. What is certain is that they wish to return. Some say such a return is inevitable. Woe to all mankind if that is true...
This week we finish up our cycle dealing with the Horrors. Below, partake of 20 Titles to add flavor and terrible power to these new antagonists:
_The Gibbering Dread_ (#Gib) It belches a cacophony of mad voices, which can be stemmed only by death. > :Music: and :Magic: abilities suffer a -2 to rolls while the gibbering thing lives.
_The Grotesque_ (#Grot) Hideous to behold, this thing's insides are on the exterior. The smell matches the sight. > All abilities used against it except :Influence: and :music: suffer a -2 to :roll:.
_Half-Dead_ (#HalfDead) After eons even death may die...this one is waking again to life. > Reduce Tier by 1 and hp by 3.
_The Unhinged_ (#Unhinged) Some of the Horrors are cold and calculating, others quite mad. > Gains +1 damage to attacks. Every other round :roll:. On a 10 or above it attacks another encounter card in addition to the :adventurers:.
_The Raving_ (#Raving) Compelling in its terror and power, for the line between madness and genius is a fine one. > :Influence: abilities suffer -2 to rolls while the raving one is alive.
_Mindeater_ (#Mindeater) Bodies aren't the only things that can be devoured. > Every :adventurer: who rolls a 5, 10, or 15 on an ability suffers a loss of 1 Persona. The Mindeater gains 2 hp from each Persona devoured.
_Contagion's Consort_ (#Contagion) It's mere glance inflicts weakness upon others. > The :adventurer: with the lowest roll each round suffers -1 to rolls and loses 1 hp.
_Dream Dweller_ (#DDweller) Even if vanquished physically, it'll continue to haunt you. > Physical death doesn't destroy it, only banish it for a time.
_The Chained Lord_ (#ChainedL) It has one foot in this world, but is still partially chained in another. > Each round :roll: once before resolving damage to adventurers. On a 5, 10, or 15, the :horror: can't deal damage to one adventurer.
_Realm Reaver_ (#RReaver) Space warps about it. > When an adventurer :roll: a 5, 10, or 15, their ability affects another :adventurer: as well as the intended target.
_The Servile_ (#Servile) Cowed in mind and spirit, it knows only to serve strength. > An :adventurer: with max Persona can intimidate it into service or flight on a :roll: of 10 or above.
_Soul Stealer_ (#SStealer) It keeps what it kills. > Slain :adventurer:s become Tier 1 :horror:s the round after being reduced to 0 hp.
_Many Mouthed_ (#MMouthed) So many fangs, so much hunger... > Any :adventurer: making a :melee: attack against the Many-Mouthed suffers 1 hp damage.
_Gelatinous_ (#Gel) It would be easy to drown in its depths. > The :horror: has 2 fewer hp. Those attacking it with :melee: abilities or who take damage this round suffer an extra point of damage.
_Nightmare_ (#Nightmare) It seems to take the form of what you fear most. > Any :adventurer: attacking the Nightmare this round suffers -3 to their rolls. On a 1, they also lose their next action (in addition to whatever normal ability failure occurs).
_Terror Tyrant_ (#TTyrant) Fear is the foundation of all tyranny, and often its motivator, too. > The first round of combat, :adventurers: below base persona cannot use abilities.
_The Inscrutable_ (#Inscrutable) How does one defeat a foe with unreadable features? > All :adventurers: suffer -1 to all rolls against it, both combat and skill checks.
_The Compelling_ (#Compelling) It seems to know your every mood and intention and is unperturbed by all. > Its allies increase in Tier value by half while it lives (do not round up).
_The Devourer_ (#Dev) Fear not the one who can devour only the flesh, but the one who can consume both mind and soul...> On a :roll: of 5, 10, or 15, on abilities, :adventurer:s lose 1 :loot: or 3 hp.
_Fleshfuser_ (#FleshF) Slamming into one of you, the :horror: begins to meld with you. > The adventurer with the lowest ability :roll: is bound to the creature, taking half the damage dealt to it next round.
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