We've known we needed an index for the growing collection of Forge and Vault entries. For anyone finding this for the first time, The Forge is our regular series of tutorials for anyone using the Quest Creator. If you need help figuring out how to do something with the script The Forge is a great place to start.
The Vault is our regular series providing 20 inspirational ideas for stories, environs, enemies, and miscellaneous interesting things. We've even provided coding in a format that will allow you to copy and paste into a Quest Creator format.
The Forge
Special Combat Techniques: Creating extra enemy effects or adventurer options in the app's combat simulator.
Setting Up Shop: Crafting Stores, Using Currency: Making a trackable store and pool of currency.
The Guided Quest: How to make a Quest (in the Quest Creator) in about an hour.
Surviving the Quest: Mods for making quests more playable with 1, 2, or 3 adventurer parties.
Righteous Roleplaying: Techniques for crafting compelling and interesting stories.
Quick Questing (GM Mode): Using the Mad Lib format to create an adventure with your players in less than 15 minutes.
Drinking to Horror: Adding art and icons to the App (in the Quest Creator).
Lovecraftian Lyricism: Tips from Lovecraft and the greats on writing good mysteries and horror stories.
Characterizations: Ideas and techniques for creating unique and compelling characters.
All in the Cards: How to make your own custom cards in the Card Creator.
Advanced Card Creation: Adding images, passive abilities, and expended health tracks for adventurers in the Card Creator.
Using the Vaults: A guide to using any of the Vault series in crafting a story or using them for GM Mode.
A Matter of Balance: Considerations of how to make new Encounter, Loot, and Ability types that play well with the existing cards.
The Vault
Series #1 Of Inns and Innkeepers.
The Intrepid Adventurers: Examples of adventurer choice options. Builds on prompts from "The Angry Barkeep".
The Final Insult: The Angry Barkeep's responses to adventurer choices in "The Intrepid Adventurers".
Series #2 On the Undead
This series was made to help you easily build your own quests using the Undead Encounter cards.
Wrath of the Undead: Titles for villains, with combat enhancements or debuffs you can add.
Unseemly Urges: Undead plot ideas.
Mortal Remains: Creepy items (Loot) to add to your undead quests.
Of Curses Most Foul: Special events scripts for combat or checks.
Haunts Unhallowed: Pre-crafted locations for your undead quests.
Series #3 Following the Fae
This series was made to help you easily build your own quests using the Undead Encounter cards.
The Fae Folk: Titles for Fae villains, with combat enhancements or debuffs you can add.
Inscrutable Intentions: Fae plot ideas.
Alchemies of Alteration: Magics of glamour and alteration with scripts you can use in Fae quests.
Occulted Environs: Pre-crafted locations for your Fae-themed quests.
Vault #13 Skills and Skill Checks: Ideas for introducing skills rolls and mechanics using the existing system, and what their effects could be.
Series #4 Burglaring Bandits
This series was made to help you easily build your own quests using the Undead Encounter cards.
Onerous Outlaws: Titles for Bandit villains, with combat enhancements or debuffs you can add.
Honor Among Thieves: Bandit plots.
Tools of the Trade: Items (Loot) of larcenous intent.
Bandits’ Abodes: Bandit-themed locations.
Series #5 The Horror!
This series was made to help you easily build your own quests using the Horror Encounter cards.
Abominable: Horror Titles, enhancements & debuffs.
Malevolent Mysteries: Plots for Horror villains.
Horrorscapes: Horror locations.
Violations: Horror Powers/Scripts.
Series #6 Beastmode
This series was made to help you easily build your own quests using the Beast Encounter cards.
Beastly: Titles, enhancements & debuffs.
Predatory Universe: Plots and motivations for beast and man.
Series #7 The Future
With our release of the Science Fiction themed “The Future” expansion, we provide some adventure seeds and ideas to help you build Sci-Fi adventures.
Actuating Acronyms: Titles to personalize and spice-up your Synth foes, and some combat scripts for coding unique battles.
Seditious Synths: Plot ideas to use with the Synth Encounter type.
Forays in the Future: Locations to feature in your forays.
Powers that Be: Powers and combat abilities for your Synths, aliens, and adventurers.
Miscellaneous Vault Entries
Vault #24. First Round, First Blood: Special combat scripts for the first round of battle. Useable both by Encounter cards and adventurers.
Vault #25. Putrefying Poisons: Checks, Traps, and Combat.
Vault #26. Around the Campfire: Plot hooks and events taking place round the fire.
Vault #27. In the Stacks: Plot ideas and events for library settings.
Vault #28. Dungeons of Despair: Plot ideas, events, and locations for the imprisoned.
Vault #29. The Storm: Environmental challenges and plot hooks for fearsome furies (hurricance, tornado, blizzard).
Like this? Soon we'll be posting a short survey where you can let us know where you'd like "The Forge" and "Vault" to go from here.