We received a few community requests for this one, so here it is...Many of Lovecraft's characters turned to the bottle to deal with the terrors they'd uncovered in the dark. Ultimately, it didn't help them much, but here is a simple mod to make Expedition a drinking game. If you're 21+ and capable of drinking responsibly, you may want to toast to the spirit of "The Horror" this month. Every time you see the word "horror" (while playing Expedition with friends), you have to drink. Whenever your adventurer loses a Persona point, you drink.
But that's not all we've got for this week's Forge...you have it in your hands...a dark compulsion to play tickles your psyche, hinting at thrills and terrors to come. Here are some suggestions for enhancing your Horror-themed quest.
With the Kickstarter for "The Horror", we were able to allow addition of art to the Quest Creator. There are two ways you can do this...
Below is how you script for custom art you may have made yourself as a PNG file (note that at this point we will have to add it to the database first). There is a little bit more to this process--and I am not a graphic artist--but perhaps in the future our staff artist might be able to give pointers as to what colors work in the app.
In the Quest Creator, you'll want to have the normal Card prompt _Gardener and Hound_ (#Caretaker), then the [raventree_manor_png_full] produces the following picture in app. You won't want to include any text if you're using a picture like this, given the size of phone screens, so do add that _continue_ to kick it over to the next screen.
There is something that might throw you, though, if you're using the Art Repository we've created. You won't put the _png_ for existing art. The script at the bottom for the [hound_of_tindalos_full] accesses that existing art. Here is another link to the full list available. And we see how "little Tindy" looks in app to the right.
Most of our default icons are in black font, so if you are scripting something that is going to appear in the Combat Simulator of the app (which has a black background), you'll want to make sure you enable the white font. Here is how you do that:
Instead of :roll: (which would give us a black font on black background), we script :roll_white: .
You can see the difference...
You can also get white text for ability and encounter icons ( :magic_white: , :beast_white: , etc.).
Finally, you've seen the Persona mechanic...In the course of several hours of playtesting, allow us to offer the advice that when you play, if you want to make full use of the Persona boosts, be sure to play multiple adventurers that have Influence abilities. If only one member of the party has one Influence ability, it may be difficult for you to bump the Persona up to ever get Max. Authors, be sure when writing "Horror" themed quests to allow for skill checks or choices that can increase Persona, not just those that decrease it.
Of course, players could institute a House rule that any critical success (roll of 20) automatically increases the Persona of the adventurer who rolled it by 1.
We can't wait to see what you come up with and happy questing!
Have an idea for the next Quest Crafter or feedback on how we can make it more useful to you? Email us at Authors@Fabricate.io or leave a comment below.