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Intrepid Authors, audacious adventurers, this week we propose to you a method by which we hope you can craft a quest in about an hour of time! I clocked the example we're using below at 68 minutes, and you could certainly cut it down by omitting some skill checks or advanced combat scripts.
You can find it in the Community Quests section of the App under the name "Bacchanalian Revels".
Made from the ideas and script already provided in the weekly "Vault" entries, we hope this method will provide even first-time authors with a way to fashion a custom adventure with ease.
For our first Guided Quest I'm going to pull from Vaults #8-12, which focus exclusively on the Fae, then I'll show you how to pull all this together in the Quest Creator. So to begin I'll choose (or select by a random roll) a plot from Vault #10 (Inscrutable Intentions):
Plot #4: _Bacchanalian Revels_ Several charming and reckless Fae have swept into town, seducing the young with indiscriminate abandon. Much destruction and heartache will result if they are allowed to continue, but anyone dealing with them will also have to face their beguiled victims too."
Next let's choose a name and a Title to give to the Boss/main Antagonist from Vault #9 (The Fae Folk):
Title #5: _Lord of Illusions_ While they live, you'll not know what to believe. > Every other round, adventurers :roll:. Whoever rolled lowest finds their ability misses one intended target (they choose which, if multiple targets were designated).
Any proper Quest needs settings for the action, so let's select 3 from Vault #12 (Occulted Environs):
Location #4: _Faerie Circle_ This simple circle of stones or oddly colored grass in the middle of a forest clearing is a gateway to the realms of Fae. > Attempts to travel to or from the mortal and Fae lands gain a +3 while in the circle, but such travel can only be undertaken by one person at a time. Alternatively, with a proper offering, adventurers may summon a Fae to answer their questions on a :roll: of 10 or above. The Fae's answers may clear as mud, but that's another matter.
Location #5: _Copse of Candlelight_ The profusion of fireflies makes it difficult to strike a target or find one's way. > -2 to all :ranged: and :magic: abilities. -3 to any :roll: to search the area or find Loot.
Location #6: _Flickerwood_ So named for the pockets of flammable gas throughout. > Use of abilities with "fire" or "lightning" in the name ignite a pocket of flammable gas on rolls of 10 or less. All enemies and adventurers take 2 damage.
Finally, just to make things more interesting, let's select 3 "Alchemies of Alteration" from the only fae Vault we haven't used yet, Vault #11:
Alchemy #10: _Illusion of Control_ You get the impression you’re being toyed with. > Cancel all damage done to one Encounter Card this round.
Alchemy #11: _Word of Creation_ An item of worth springs into being from nowhere. > Choose Loot items equal in Tier value to the Fae's Tier value and put them into play under it's control. It can use them against adventurers or for its own benefit.
Alchemy #12: _Phantasmal Peer_ A simulacrum appears out of nowhere and strikes. > Draw a Fae Encounter card of equal Tier level to one already in play and place it into play for a single round, resetting the Tier count. After resolving damage (and surges, if applicable) for the round, discard the Phantasmal Peer.
Finally, we'll yank some Skill Checks from the latest Vault (#13). We'll show you those in the Quest Creator....
In reality, while we've done this we've been copying and pasting the Vault entries into the Quest Creator. This will save us loads of time. We do, however, need to add some necessary spacing and pathways (**goto XYZ**) to each entry we've pasted. Let's see how that might look in the Creator: